Mario Party 2 [Japan] rom for Nintendo 64 (N64) und spielen Mario Party 2 [ Japan] auf Ihren Geräten Windows PC, mac,ios and android!. 5. Febr. Jan. hi könnt ihr mir helfen kann man bei mario party 2 die sprache in Europa veröffentlichten Spiele multilingual, heisst Deutsch, Englisch. März n-ds.eu - Song Of The Day Pt. Jetzt bei n-ds.eu bestellen! Deutsch. Mario Party: Star Rush 1 Wichtige Informationen 2 Mehrspieler (Lokaler.
Donkey Kong Country Returns Release date: Ultimate All-Stars Release date: FIFA 15 Release date: Just Dance Release date: Radiant Dawn Release date: Mario Party 9 Release date: Metal Slug Anthology Release date: The Last Story Release date: City Folk Release date: Crash of the Titans Release date: Twilight Princess Release date: Rayman Origins Release date: Modern Warfare 3 Release date: Other M Release date: GoldenEye Release date: The Umbrella Chronicles Release date: Mind Over Mutant Release date: Mario Party 2 is the second installment in the Mario Party series for the Nintendo Mario and the gang are fighting for the rights for a new amusement park.
The objective is simple and similar to the previous Mario Party: Each board has its own tricks and turns, and the playable characters, as well as Bowser, wear different outfits based on the theme of the board.
Battle, Item, and Duel minigames are introduced in Mario Party 2. Additionally, players can no longer lose coins in normal minigames. Also, the players now have the option to practice minigames, which would later be featured in all future installments.
It is currently the only home console Mario Party game to be available through Virtual Console. The game opens on a stage where Toad comes out to welcome guests and introduce the story of the play.
Alas, but Wario stepped forth and said, "This world should be named for a Super Star, instead. Wario Land is a far better name!
But as they debated who was more grand Bowser invaded that Mario Land!!! They went deep into space, met ghosts and pirates, but always on Bowser their keen sights were set.
No adventure more trying, no reward more grand So speaks the legend of Mario Land! One day Mario and friends save for Wario decide to create a new world.
They name this new world Mario Land. But Wario is unhappy with that name, and introduces his own name; Wario Land. Thanks to Wario, an argument breaks out on what to call this new world.
Peach suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony.
As the group continues to argue, a sinister event is taking place on the other side of the unnamed world. Bowser has set his sights on this new land, and quickly begins invading it for himself because the group is still arguing.
However, since they are fighting they do not hear him. The cast quickly runs off to defeat Bowser and claim their prize. The story then takes the characters across six lands ending in Bowser Land.
Bowser meets the group in a showdown showing his Metal Bowser power up and claims he is invincible. The character depending on who won the board then fights Bowser and with the power of the stars, is able to throw him into orbit.
The game then resumes to the stage format with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land which does not change depending on the character.
The curtain falls and each character comes out for one final bow, followed by the whole cast. Mario Party 2 features six playable characters, the same amount as its predecessor.
This is the only Mario Party game where characters dress according to the theme of the board. Items can be bought at item shops. The offer of the shop varies with the number of turns played and the current rank of the player.
Items are also procured by playing item minigames. A player can only hold one item at a time here. In future installments, more items can be held, usually 3.
In Bowser Land , there is a shop run by Koopa Kid , who will force the player who passed in front of it to buy an item on his choice at a higher price.
It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb which are usually unobtainable via shopping for 12 coins each.
Here players can buy minigames from Woody to play them. They can play freely or in the Mini-Game Stadium.
The screen first appears when turning on the game for the first time. The Japanese ending of Western Land includes the player and Bowser battling with revolvers.
In the international version, Nintendo replaced the revolvers with toy guns instead. This is most likely due to the concern of parents in the Western world.
Yoshi in Space Land. Mario Party 2 received mostly positive reviews from critics. This praise, however was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone.
GameSpot gave the game a 7. IGN rated the game 7. Mario Party 2 is the 20th best selling game for the Nintendo 64 , having sold 2. Please upload all related music, sound effects, voice clips, or any videos for this section.
See the help page for information on how to get started. Ads keep the MarioWiki independent and free: Wii U Pro Controller.
Retrieved from " https: In other languages Deutsch Italiano. If Mario Parties were funny with 3 friends, think about 7 friends. I see 1 player mode just like an addition instead of a game mode.
There are some details could be improved. For instance, remove the capsule balls that makes the game in boards slower.
With the addition of 8 players at the same time, you kinda have to think about getting this game. Personally, I believe that it only adds more to the fun being able to play with more people.
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The player will then hit the block — the result of this is that the player will warp with a randomly chosen opponent.
When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move equally much.
If the player rolls the same digits on all 3 Dice Blocks e. When used, the player summons the Mushroom Genie.
He gives the player a ride on his back and takes the player directly to the Star Space. The player is then asked whether they wish to trade 20 Coins for a Star or not.
When used, the player using it will summon Boo. Boo will then ask the player whom to steal from, whether it be Coins this costs 5 Coins , or a Power Star this costs 50 Coins.
When used, the player using it will masquerade themselves as Bowser. The masqueraded player will then roll the Dice Block, and any players whom are passed will have to give twenty Coins to the masqueraded player.
When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser.
Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is the most common space in the game.
When a player lands on it, they will be awarded three Coins. When the Last Five Turns Event occurs, the amount of coins will be doubled.
When a player lands on this space, the player will lose three Coins. When a player lands on this space, Chance Time will be initiated. When a player lands on this space, Bowser will be summoned.
An event from a number of events will then unfold. When a player passes this space, Toad will ask the player passing by whether they want to purchase a Power Star for twenty Coins or not.
When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item.
If both criteria are met, the minigame still will not be initiated. When a player passes by this space, they will have to pay five Coins if the player does not have five Coins, they will have to pay as much as they can to the bank.
If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan or as much as the player can pay if the player does not have enough if the player lands on the same space.
Pirate Land is the first board of Mario Party 2. The players are dressed in a pirate garb, and they are assigned the title "Captain. Sushi will then take the player to another dock on the board.
The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by Thwomps.
For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin. Western Land is the second board of Mario Party 2.
Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is Steamer , who runs along the perimeter of the board.
Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward.
Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space.
There is also a milk shop run by Wiggler. When a player passes it, it will ask if the player wants to have a hootenany for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny.
Space Land is the third board of Mario Party 2. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board.
Every time the junction is passed, the number showing will decrease by one. When it reaches zero, Bowser will fire a laser beam at the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map.
Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a Whomp and a Thwomp chase the player who lands on the space to the other side of the map.
Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the Snifit Patrol , they will ask whether the player wants them to set up a speed trap on the board.
Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by Snifits , further sending away the chased players.
Mystery Land is the fourth board in Mario Party 2. Players are dressed as archeologists, but are not given a title. The main feature of this board is the four islands that make up the board.
For players to move from one island to another, they must land on a Happening Space. This will take any player who landed on the Happening Space to the next island in a clockwise manner.
The other way for players to access other islands is for the player to pay a Bob-omb ten Coins. The curse includes making the selected player only be able to roll from one to three on their next turn.
Horror Land is the fifth board in Mario Party 2. Players are dressed as wizards and are assigned the title "Wizard. The time of day will change every two turns, or whenever players land on Happening Spaces.
Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by Kamek.
Kamek will then ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to night-time.
During the night, if players pass by the dancing floor they are greeted by a few Boos and a Mr. For a fee of twenty Coins, they will dance to make it day-time.
If players pass by Mr. I, he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night.
Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps.
When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board.
Should players pass by him during the night, he will ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once.
Bowser Land is the sixth and final board in Mario Party 2. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes beside their normal attire, and they are not assigned a title.
The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins.
This will add up to a loan in the bank. Also, unlike in other boards where any player who lands on a Bank Space will receive all previously deposited Coins , they will have to pay the full loan or less, if they do not have enough; if they have no Coins, they will lose a Star.
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